Equilibrium selection
Named by 4 essays across one field — each of them below, with the objects they name alongside it.
The landscape nobody is looking at
Letting participants move one at a time to whatever is currently better can cycle forever, and on a network of congestible roads it cannot. The reason is a single number attached to each state that falls by exactly what the mover saves.
Two equilibria and no way to choose
A game can have two states nobody wants to leave, one paying more than the other, and the definition of an equilibrium has nothing to say about which happens. The two standard tie-breakers disagree, and the one that wins is usually the worse.
A mixture that is a population
A mixed equilibrium between two choosers is a knife-edge nobody has a reason to stand on. Read the same mixture as a population whose shares grow with how well they do, and it becomes a point every population is carried to — or one every population circles for ever without arriving.
Worth more for being seen first
Moving first sounds like a disadvantage, since the other side gets to see the move and answer it. When the move is a mixture that is announced and believed, it is never a disadvantage, it is worth exactly nothing in a game of pure conflict, and in other games it is worth more than any equilibrium — sometimes by announcing an action that would never be played in secret.
Named alongside it
The objects these essays reach for when they reach for this one.
Best replyNash equilibriumExistence proofMixed strategyCongestionPotential functionCommitmentConditional probabilityCorrelated equilibriumDominant strategyEvolutionary stabilityExhaustive search