Depth
Series
A field says what an essay is about. A series follows one idea essay by essay — from the question that introduces it to the one that assumes all the others.
Equilibrium
- 1 The value from both sides
- 2 The road that makes everyone later
- 3 A signal both can see
- 4 The landscape nobody is looking at
- 5 Two equilibria and no way to choose
- +4 more
Apportionment
- 1 The seat that vanishes when the house grows
- 2 Five rules and one dial
- 3 The rule with no favourites
- 4 Two out of three, and never all three
- 5 Choosing what unfair means
- +3 more
Covering spaces
- 1 The same loop, unrolled
- 2 The subgroup that is freer than the group
- 3 The symmetries a cover has of its own
- 4 A covering is a permutation
- 5 Folding a graph until it decides
- +3 more
Error-correcting codes
- 1 Distance is a picture
- 2 Sixteen spheres that fill a cube
- 3 Finding the error without reading the message
- 4 A polynomial through the gaps
- 5 The best a code can be
- +3 more
Fixed points
- 1 Something always stays put
- 2 Nothing on a sphere can be combed flat
- 3 A point that pulls, and a point that pushes
- 4 Three colours force a triangle
- 5 A map that shrinks everything
- +3 more
Pythagoras
- 1 Two squares, four triangles, and no algebra
- 2 Euclid proves it without moving anything
- 3 Every triple, on one circle
- 4 The rope that squares a corner
- 5 Two right angles and the diagonal of a box
- +3 more
Central limit
- 1 A bell curve assembled out of coin flips
- 2 The average settles and the wobble does not
- 3 The shape that averaging leaves alone
- 4 An average that never settles
- 5 How fast the bell arrives
- +2 more
Conic sections
- 1 One cone, four curves
- 2 Every ray comes back to the other focus
- 3 Aimed at one focus, turned towards the other
- 4 Two families that cross at right angles
- 5 One sign decides which curve
- +2 more
Ehrenfeucht–Fraïssé games
- 1 A game that decides what can be said
- 2 Nearly always, or nearly never
- 3 The distance a sentence can see
- 4 The game the algorithm was playing
- 5 A language that can name a set
- +2 more
Irrationality
- 1 The square that cannot shrink
- 2 Which roots refuse to be fractions
- 3 A tail too small to be a whole number
- 4 An integral that cannot be a whole number
- 5 Approached too fast to be algebraic
- +2 more
Iteration
- 1 The staircase that shows the whole orbit
- 2 How fast the staircase arrives
- 3 The same map in different coordinates
- 4 The histogram an orbit leaves
- 5 The orbit a computer draws
- +2 more
Pseudorandomness
- 1 The planes a recurrence cannot leave
- 2 The test that ranks the generators
- 3 Four numbers and the rule is yours
- 4 Randomness that has to be earned
- 5 Nineteen thousand bits of state
- +2 more
Constructible numbers
- 1 What two points can build
- 2 Every step is a square root
- 3 The cube that will not double
- 4 The angle that will not divide by three
- 5 Which polygons can be drawn
- +1 more
Convexity
- 1 The curve of the average, and the average of the curve
- 2 A line under every point
- 3 The function seen from its tangents
- 4 Where the guarantee stops
- 5 Three points, however many there are
- +1 more
Euler characteristic
- 1 Every corner pays for itself
- 2 Two trees, and every edge in exactly one of them
- 3 Seven hundred and twenty degrees of gap
- 4 The solid where the answer is not two
- 5 Twelve pentagons, whatever the hexagons
- +1 more
Finite geometry
- 1 Seven points, seven lines
- 2 A schedule where every pair meets once
- 3 More blocks than points
- 4 A plane in a list of numbers
- 5 A plane no field built
- +1 more
Fractal dimension
- 1 A dimension that is not a whole number
- 2 Infinite on one side and nought on the other
- 3 A carpet with two dimensions
- 4 A dimension from the stretching rates
- 5 A dimension for every rate of crowding
- +1 more
Inner product
- 1 The dot product is a shadow
- 2 The square that cannot be negative
- 3 One subtraction clears a direction
- 4 The nearest point of a flat thing
- 5 Moving a map across a product
- +1 more
Judgement aggregation
- 1 The court that contradicts itself
- 2 No rule escapes the doctrinal paradox
- 3 Deciding the premises or the conclusion
- 4 Four ways out, and what each costs
- 5 The nearest consistent verdict
- +1 more
Latin squares
- 1 The thirty-six officers
- 2 A field's worth of squares
- 3 The plane hiding in the squares
- 4 Nine thousand four hundred and eight
- 5 Sixteen of five hundred and seventy-six
- +1 more