Allocation
Named by 4 essays across one field — each of them below, with the objects they name alongside it.
The order everybody arrives in
Three people jointly earn nine, and the question is what each is owed. Ask instead what each adds on walking into a room the others are already in, average that over every order they could have arrived in, and four modest conditions leave no other answer.
A split nobody can walk away from
Every way of dividing what a group earns is a point of a triangle, and every coalition's threat to leave cuts a straight line across it. What survives all the cuts is the set of stable divisions — and for one three-player game there is nothing left.
The product that makes a division fair
Divide goods to make the total happiness as large as possible and the result can be monstrously unfair; make the least happy person as happy as possible and it can waste. Multiply the people's values together and maximise the product instead, and something unexpected happens — nobody envies anybody when goods can be split, and nobody envies by more than one item when they cannot.
A market too large to bargain in
Two traders swapping goods can settle anywhere along a stretch of possible deals; nothing forces a price. Bring in a second pair of the same traders and some of those deals can be refused by a group of three. With thirty of each, the only deals no group can refuse lie within a few thousandths of the one a price would produce. Edgeworth guessed in 1881 that competition shrinks bargaining to prices; Debreu and Scarf proved it, and the shrinking can be computed.
Named alongside it
The objects these essays reach for when they reach for this one.
CoalitionConvexityCooperative gameCoreEfficiencyExhaustive searchFairnessAxiomConstraintDualityEnvy-freenessEquilibrium selection