Concept

Fairness

A stated condition a division or a rule must meet for nobody to have a complaint of a specified kind. Several such conditions conflict with one another, so choosing which to insist on decides which procedures remain available.

Named by 11 essays across 2 fields — each of them below, with the objects they name alongside it.

Time spent on one side of the axis. The exact distribution of the number of steps a 40-step fair walk spends above the axis. It is U-shaped: the extremes are the likeliest outcomes and an even split is the rarest.

Half the time is the rarest answer

In a fair game of many rounds, the fraction of the time one side is ahead is not usually near a half. It is usually near nought or one, and an even split is the single least likely outcome there is.

probability · Random walk
A table of shares written as a lottery over 3 whole assignments. A doubly stochastic table of shares, and beneath it the permutation matrices and weights that add up to it exactly, each drawn as a grid with one marked cell per row.

A lottery over whole assignments

A table of shares in which every person's shares add to one task and every task is exactly covered is never anything more than a mixture of whole assignments — and finding the mixture is a matter of taking one complete assignment out at a time.

applied · Assignment
Every order of arrival for three partners, and what each player adds. A table with one row per order in which the players could arrive, giving what each adds to the group already present, and the average of each column as that player's share.

The order everybody arrives in

Three people jointly earn nine, and the question is what each is owed. Ask instead what each adds on walking into a room the others are already in, average that over every order they could have arrived in, and four modest conditions leave no other answer.

applied · Shapley value
The splits no group can beat, for three partners. The triangle of ways to split a fixed total between three players, with each coalition's demand drawn as a straight cut across it, and the region surviving every cut shaded.

A split nobody can walk away from

Every way of dividing what a group earns is a point of a triangle, and every coalition's threat to leave cuts a straight line across it. What survives all the cuts is the set of stable divisions — and for one three-player game there is nothing left.

applied · The core
Every order of arrival for three users of one shared capacity, and what each player adds. A table with one row per order in which the players could arrive, giving what each adds to the group already present, and the average of each column as that player's share.

Sharing a cost that is not the sum of its parts

Three users need capacities three, six and twelve of one shared thing, and serving any group costs the largest of them. Averaging what each adds over every order of arrival divides the bill — and for this family the average collapses to a rule anybody could apply by hand.

applied · Shapley value
Seats to districts and to parties at once. A 4 by 3 table of seats, with every row total and every column total prescribed. The entries come from scaling the votes by one factor per row and one per column and rounding, and all the totals come out exactly right.

Seats to parties and places at once

Seats can be given to regions in proportion to one list of populations, and no rule does it perfectly. Ask for seats to regions and to parties simultaneously and the object stops being a list — and the impossibility that closed the subject does not apply.

applied · Apportionment
One table of shares, two different lotteries. A doubly stochastic table decomposed into whole assignments twice, by two different orders, giving two mixtures that reconstruct the same shares.

One table, two lotteries

A table of shares says what fraction of each task each person does. It does not say how — the same table is a mixture of whole assignments in many different ways, and the differences are exactly what the people being assigned would care about.

applied · Assignment
Biproportional seats against their fair shares. A table of votes for 3 districts and 4 parties beside the seats the biproportional method gives, each with the fair share from the continuous fit, and the cell whose seats fall outside its quota marked.

The table inside every quota

Give seats to districts and parties at once, and every cell of the table has a fair share it ought to round from. A table rounding every cell to its floor or its ceiling, with every total exact, always exists. The biproportional method does not always choose one: here it gives a party 2 seats where its fair share is 3.088.

applied · Apportionment
The splits of any two of three decide that nobody can out-argue. The triangle of all splits of a joint gain, with the splits marked at which every player's loudest complaint against every other is matched by an equally loud complaint back.

An objection one player makes to another

The core lets a coalition object to everybody at once. Narrow it to one player objecting to one other, require every such objection to be met by an equally loud one coming back, and exactly one split survives — with no dictionary order anywhere in the argument.

applied · The core
Shares on two triangles and a go-between. A network of players with each node labelled by its share of what the whole network earns, and its number of links beneath it.

Cutting a link costs both of its ends the same

Three players, any two of whom can earn 1 together — but only if they are linked. Link all three and each is due a third. Remove one link and the player holding both of the others is due two thirds. Averaging over orders on the game the network allows is the one rule under which breaking any link costs the two players it joined exactly the same, and it pays go-betweens more than their links.

applied · Shapley value
15 stable matchings, by what each side pays. A scatter plot of every stable matching of one instance by the total rank each side receives, running from side one's best matching to side two's, with the median, the least-total and the most even matchings marked.

The matching in the middle

List every stable matching of a market, give each member their stable partners sorted from best to worst, and hand each the one in the middle. Nothing says the result should even be a matching — two people might pick the same partner — and yet it always is one, it is always stable, and the other side gets its median partners too.

applied · Stable matching

Named alongside it

The objects these essays reach for when they reach for this one.

Exhaustive searchCooperative gameCoalitionMarginal contributionPermutationPolytopeShapley valueAllocationApportionmentAssignmentConvexityCore

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