Elementary equivalence
Named by 3 essays across one field — each of them below, with the objects they name alongside it.
Also named here as strategy — the same set of essays touches all of them, so they are one junction rather than several.
A game that decides what can be said
Two players take turns pointing at elements of two structures; if the second can survive k rounds, then no sentence with k quantifiers tells the structures apart — a statement about infinitely many formulas, settled by a finite search.
Nearly always, or nearly never
Toss a coin for every pair of points and ask whether the graph that results has some property. For a property a first-order sentence can state, the answer in the limit is never a genuine probability — it is zero or it is one, and the game is what proves it.
The distance a sentence can see
A first-order sentence with three quantifiers cannot notice anything about a graph beyond a fixed distance from the points it names. That single limitation is why it cannot say connected, and why the failure survives every attempt to add more quantifiers.
Named alongside it
The objects these essays reach for when they reach for this one.
Exhaustive searchExpressive powerQuantifierStrategyAsymptoticConnectivityDecision procedureLocalityModelNeighbourhoodProbabilityQuantifier order