Ehrenfeucht fraisse game
Named by 5 essays across one field — each of them below, with the objects they name alongside it.
The game the algorithm was playing
Change what Duplicator has to offer — a whole bijection instead of one element — and the game stops measuring first-order logic and starts measuring colour refinement, the algorithm every practical graph-isomorphism test begins with. Two subjects that grew apart are one game with the moves relabelled.
A language that can name a set
Allow a sentence to quantify over sets of positions as well as positions, and on words the answer changes completely: the sets buy exactly the languages a finite automaton recognises. Whether the number of letters is even is the smallest example of what the sets are for.
One gadget defeats every refinement
Colour refinement fails on two triangles against a hexagon; its two-dimensional version fixes that and fails on a pair of strongly regular graphs. For every k there are two graphs the k-dimensional version cannot separate, and they are built from one local piece whose only symmetry is a parity.
The boundary at three variables
Restrict a sentence to two variable names and it can still be arbitrarily long, because the names are reused. What it cannot be is deep: every satisfiable two-variable sentence has a small model, so asking whether one is satisfiable is a bounded search. Allow a third name and the question becomes undecidable.
There is a relation such that
A graph can be coloured with three colours exactly when there are three sets of its points such that every point lies in one and no edge joins two points of the same set. The sets are a guess; once guessed, the rest is a list of simple checks. Ronald Fagin proved in 1974 that this shape of sentence — 'there exist relations such that' followed by first-order conditions — describes exactly the problems whose solutions can be checked quickly, the class called NP. The central question of computer science is therefore also a question about what sentences can say.
Named alongside it
The objects these essays reach for when they reach for this one.
Exhaustive searchQuantifier depthColour refinementExpressive powerGraph isomorphismInvariantQuantifierSecond-order logicCounting argumentDecision procedureFinite automatonGraph colouring