Concept

Invariant

A quantity computed from an object that does not change under the transformations being allowed. Finding one is how impossibility is proved: if a quantity never changes, no sequence of moves reaches a position where it differs.

Named by 25 essays across 8 fields — each of them below, with the objects they name alongside it.

the trefoil. the trefoil, drawn as a closed curve with 3 crossings. At each crossing the strand passing underneath is broken, which is the only information the flat picture carries that the curve alone does not.

Three moves, and what they cannot undo

A knot is a closed loop of string, and two knots are the same if one can be wiggled into the other. Reidemeister reduced all possible wiggling to three local pictures — which is what makes it possible to prove that a knot is knotted.

topology · Knots
Every relabelling of a 4-gon's corners, and the 8 that are motions. All 24 permutations of the corners drawn one by one, with the 8 that preserve every distance marked; the rest deform the polygon and are not symmetries.

Eight ways to leave a square alone

A square can be picked up and put back so that nothing looks different. There are exactly eight ways to do it, and the number is not asserted here — it is what a search through all twenty-four relabellings of the corners comes back with.

algebra · Symmetry groups
A rule for moving between 3 states. 3 states drawn as circles with an arrow for every move the rule allows, labelled with its chance; a dashed loop is the chance of staying put.

The rule that forgets where it came from

A walk between a few states, with the next step decided by the current one and nothing else. Run it long enough and the starting point stops mattering — but only when two conditions hold, and both of them have a picture in which they fail.

probability · Markov chains
A lattice polygon of area 22.5. A polygon with all its corners on the integer grid, with the 20 grid points strictly inside and the 7 on its boundary marked; its area is the first count plus half the second, less one.

Area by counting dots

Draw a polygon with every corner on a grid of dots. Count the dots strictly inside, add half the dots on the edge, subtract one — and the answer is the area, exactly, with no measuring anywhere.

discrete · Pick theorem
Nine points of a triangle, on one circle. A triangle with the midpoints of its sides, the feet of its three altitudes and the midpoints from each corner to the orthocentre marked; all nine lie on a single circle of half the circumradius.

Nine points on one circle

Three midpoints, three feet of altitudes and three more midpoints. Nine points defined in three unrelated ways, on an arbitrary triangle, and all nine sit on one circle — checked here on two hundred and forty triangles as well as on the drawn one.

geometry · Triangle centres
3 loops in one ring, and the number that separates them. Loops drawn in an annulus, each labelled with how many times it goes round the hole. Loops with different counts cannot be deformed into one another without leaving the ring.

A loop that cannot be pulled tight

A hole is a strange thing to point at, because it is precisely where the surface is not. What can be pointed at is a loop of string lying on the surface — and the hole announces itself by refusing to let that loop be pulled in to a point.

topology · Homotopy
How many colourings each knot allows. Three knots, and the number of ways their arcs can be coloured with three, five and seven colours under the crossing rule, beside the determinant computed separately from the same crossings.

Colours that count more than three

Three colours prove the trefoil is knotted and say nothing at all about the figure-eight, which refuses them exactly as an unknotted loop does. The repair is to stop colouring and start counting — with five colours, or seven, and with the arithmetic done modulo the number of them.

topology · Knots
A three-coloured triangulation, and the walk that finds a rainbow triangle. A triangle cut into 36 smaller ones, its corners coloured under Sperner's rule. The 9 small triangles carrying all three colours are shaded, and a path enters through a door on one edge and ends inside one of them.

Three colours force a triangle

Cut a triangle into small ones and colour the corners under one restriction. However the cutting and the colouring are done, some small triangle ends up with all three colours — and the number of them is always odd.

discrete · Fixed points
A lopsided distribution added to itself, and the shape that returns. On the left, the exact distribution of a sum of copies of one lopsided distribution, standardised, for several counts: the shapes converge. On the right, the bell curve convolved with itself, which is the bell curve again.

The shape that averaging leaves alone

Adding independent quantities blurs their distributions together, and rescaling restores the width. Almost every shape is changed by that operation. Exactly one is returned unaltered, and that is why sums of unrelated things keep arriving at it.

probability · Central limit
a loop that dips through and back, and the punctures of the disc. A link drawn with a shaded disc spanning the first loop, seen at an angle, with every place the second loop passes through the disc marked with the direction it was travelling in.

Zero can mean two different things

The linking number counts how often one loop pierces a surface the other one bounds. Two punctures of opposite sign add to nothing, and a loop that never goes through adds to nothing as well — so the answer zero is two pictures wearing one number.

topology · Linking number
The permutation (1 3 4 2) drawn as 4 strings, crossing 3 times. A permutation drawn as strings running from a row of numbered pegs to another, with every place two strings cross marked, and the crossing count checked against the number of pairs that are out of order.

The crossings that will not come out even

Draw a rearrangement as strings from one row of pegs to another and count where they cross. The count depends on how the strings are drawn; whether it is odd or even does not, and that single bit is what makes determinants exist and a sliding puzzle unsolvable.

algebra · Permutation parity
A triangle cut into three pieces that make a rectangle. A triangle sliced at half its height and again down the altitude of the small triangle, beside the rectangle the same three pieces make when each top piece is turned a half turn.

Equal area is enough, and equal volume is not

Any two polygons of the same area can be cut into each other with finitely many straight cuts. The same sentence with area replaced by volume and polygon by polyhedron is false, and what blocks it is an angle.

computation · Scissors congruence
A lattice of determinant 3, and the ellipse that must hold a point. A lattice with the parallelogram its basis spans, an ellipse centred at the origin, and the nearest non-zero lattice point it contains.

One point in every big enough shape

A determinant measures a lattice, not the basis that happened to describe it — and that measurement is an exchange rate. Any symmetric convex region with more than four times that area has to swallow a lattice point.

algebra · Determinant
A room a trajectory cannot get out of, and one it can. A mushroom-shaped billiard table with two long trajectories: one confined to the cap by a conserved quantity, and one that enters the stem.

A room that cannot be lit

Mirror the walls of a room and put a lamp inside it. Every point should be lit, since light bounces forever — and there are rooms with a dark spot no ray from the lamp ever reaches.

dynamics · Billiards
One disc, and two paths that stop being near each other. Two nearly identical billiard paths drawn on an empty square and on a square with a circular obstacle, with the separation between them plotted against distance travelled.

The obstacle that makes a table chaotic

Put one round post in the middle of a square table and every trace of order goes. Two paths that start a hundred-thousandth of a degree apart end up on opposite sides of the table, and the reason is that a wall curving outwards multiplies a gap where a flat one only adds to it.

dynamics · Billiards
Two inversions, and the number four points agree on. Four points, their images after one inversion and after a second in a different circle, with the cross-ratio computed at each stage; it is conjugated once and restored twice.

The number four points agree on

One inversion is a reflection and reverses orientation. Two of them compose to a motion, and what that motion leaves alone is a single number computed from any four points.

geometry · Inversion
A game that stops, over totals 0 to 5. States in a row with arrows up and down between them and the two ends absorbing, above a table of the expected number of steps and the chance of ending at the top from each start.

The chain that stops

Give a chain a state it cannot leave and there is no long run to find — every walk ends. What is worth computing instead is how long it lasts and where it finishes, and both are exact answers to a linear system rather than limits of anything.

probability · Markov chains
A walk on a weighted graph, and a cycle whose traffic goes one way. A weighted graph with the long-run share of each state read off its total weight, beside a three-state cycle whose shares are equal and whose traffic circulates.

The chain that runs the same backwards

Put weights on the edges of a graph, step to a neighbour in proportion to them, and the long-run share of a state is its own weight over the total — read straight off the picture, with nothing to solve. The condition that makes that work is strictly stronger than being stationary.

probability · Markov chains
The time a single walk spends in each state, against the share it should hold. Paired bars for each state, one the fraction of a long run's time spent there and one the computed stationary share, above a table of expected return times.

The time spent and the share held

The first rung's shares were a limit of distributions — where the walk probably is after many steps. This one is about a single walk: the fraction of its time spent in each state is that state's share, and the expected wait between visits is exactly the reciprocal.

probability · Markov chains
The half of 24 permutations that commutators reach. A block of 24 squares, one per permutation, with the 12 generated by commutators shaded, beside bars counting the homomorphisms to each cyclic group.

The only bit that survives

A shuffle can be called even or odd, and the label behaves under composition. Ask whether some cleverer label — a number out of three, or out of four — could behave the same way, and the answer is that nothing else can — one bit is exactly what a permutation gives up.

algebra · Permutation parity
A 2×3 sliding puzzle: 360 arrangements of 720 can be reached. Two arrangements of a small sliding puzzle side by side, the solved one and the one with two tiles exchanged, with the count of positions reachable by sliding found by walking every move.

The puzzle that is exactly half solvable

A sliding puzzle sold with two tiles swapped is not a hard puzzle; it is an impossible one, and the proof is a quantity that no slide can change. The same argument, run three times at once, says that one arrangement of a scrambled cube in twelve is reachable.

algebra · Permutation parity
The only fractions that could be a cycle's shape. A table of the convergents of the base-two logarithm of three, with the approximation error, the exact value of two to the n less three to the k, and that value as a fraction of three to the k.

How short a cycle could be

The drift argument cannot see cycles at all, which is why it is not a proof. What can see them is arithmetic — a cycle's shape has to be a fraction that approximates the logarithm of three to base two extraordinarily well, and there are very few such fractions.

dynamics · Collatz
A 6-cycle and two 3-cycles: refinement cannot tell them apart. Two graphs side by side — one cycle and two smaller cycles — with the same number of points, the same number of edges and every point of the same degree.

The game the algorithm was playing

Change what Duplicator has to offer — a whole bijection instead of one element — and the game stops measuring first-order logic and starts measuring colour refinement, the algorithm every practical graph-isomorphism test begins with. Two subjects that grew apart are one game with the moves relabelled.

logic · Ehrenfeucht–Fraïssé games
The quantity a cut cannot change and a turn can. 4 polygons, each with the spikes of its translation invariant drawn round a dial: the length of the edges facing each direction, less the length of those facing the opposite way. It vanishes everywhere for 3 of them.

Slid, but never turned

Every construction on this ladder turns its pieces. Forbid the turn — allow the pieces to be slid and nothing else — and equal area stops being enough, for a reason that is a single number attached to each direction and that a cut cannot change.

computation · Scissors congruence
What the chain costs on a 6-gon: 39 pieces. A regular 6-gon fanned into 4 triangles, each with the three cuts that turn it into a rectangle, beside the running count of the pieces the whole chain produces — 39 of them.

Finitely many, and nobody says how many

The theorem promises a dissection exists and the proof produces one. Running the proof on a hexagon produces thirty-nine pieces, ingenuity produces five, and there is no method for proving that five cannot be four.

computation · Scissors congruence

Named alongside it

The objects these essays reach for when they reach for this one.

Counting argumentAreaExhaustive searchCounterexampleDissectionFixed pointImpossibilityMarkov chainPermutationRandom walkSymmetryKnot

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