Transposition
Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.
The crossings that will not come out even
Draw a rearrangement as strings from one row of pegs to another and count where they cross. The count depends on how the strings are drawn; whether it is odd or even does not, and that single bit is what makes determinants exist and a sliding puzzle unsolvable.
Which graphs let the tokens go anywhere
A sliding puzzle is a graph with a token on every vertex but one. Richard Wilson found in 1974 what every such puzzle can reach, and the answer has a surprise in it — the half the tray is stuck with is not a fact about permutations at all, but about the board being two-coloured — and one exception, a graph of seven vertices that reaches exactly 120 of 720.
A second empty square
With one empty square a sliding tray can reach exactly half its arrangements, and the half it misses is guarded by a sign. Leave a second square empty and the guard disappears — every arrangement is reachable, two tiles can be exchanged in four moves, and the far end of the three-by-three tray comes in from thirty-one moves to twenty-four. Searching every tray with every number of holes shows what each extra square of room is worth.
One swap saves every prisoner
A hundred prisoners following the cycles of a shuffle all survive about 31% of the time. Let a helper look into the room first and swap the contents of two boxes, and they survive every time. With fewer boxes each, more swaps are needed — exactly one per cut a long cycle needs — and the number of swaps a random room demands has an exact distribution.
Named alongside it
The objects these essays reach for when they reach for this one.
PermutationExhaustive searchParityGroupInvariantSignState spaceBijectionBipartite graphCounting argumentCycle decompositionDeterminant