Symmetry
Named by 24 essays across 7 fields — each of them below, with the objects they name alongside it.
Completing the square, by completing a square
The step everybody is taught as an algebraic trick is a literal instruction about a literal square. There is a corner missing, its size is forced, and paying for it is the whole method.
One cuts and the other chooses
The oldest rule in fair division promises each of two people at least half the cake by their own measure, and it keeps that promise exactly. It does not promise what the word "fair" is usually asked to carry, and the gap opens the moment the two measures disagree across the cut.
Eight ways to leave a square alone
A square can be picked up and put back so that nothing looks different. There are exactly eight ways to do it, and the number is not asserted here — it is what a search through all twenty-four relabellings of the corners comes back with.
Colourings nobody can tell apart
Sixteen ways to colour four corners in two colours, and only six of them are genuinely different. The count can be got by pooling the sixteen — or by never forming a single class and instead averaging how many colourings each motion leaves untouched.
The most area a fence can hold
One length of boundary, and the question of what shape to bend it into. The answer is a circle, everybody knows it, and the argument that convinced the nineteenth century turned out to prove something slightly different.
Nine points on one circle
Three midpoints, three feet of altitudes and three more midpoints. Nine points defined in three unrelated ways, on an arbitrary triangle, and all nine sit on one circle — checked here on two hundred and forty triangles as well as on the drawn one.
The group drawn as a map
A multiplication table says everything about a group and shows nothing; lay the same information out as one dot per element and one arrow per generator, and multiplying becomes walking, distance becomes a word length, and the group acquires a shape.
The crossings that will not come out even
Draw a rearrangement as strings from one row of pegs to another and count where they cross. The count depends on how the strings are drawn; whether it is odd or even does not, and that single bit is what makes determinants exist and a sliding puzzle unsolvable.
A multiplication that remembers the order
Four characters — i² = j² = k² = ijk = −1 — define a multiplication in which ab and ba are different numbers. Everything follows from them, including the fact that a rotation of a solid body has two names, and that two full turns are needed to get one of them home.
The order everybody arrives in
Three people jointly earn nine, and the question is what each is owed. Ask instead what each adds on walking into a room the others are already in, average that over every order they could have arrived in, and four modest conditions leave no other answer.
None of the four conditions is spare
Four conditions pick out one sharing rule. The half that is usually shown is that they are enough; the other half is that each is needed — drop any one and a different rule satisfies the rest, so the list cannot be shortened.
The chain that runs the same backwards
Put weights on the edges of a graph, step to a neighbour in proportion to them, and the long-run share of a state is its own weight over the total — read straight off the picture, with nothing to solve. The condition that makes that work is strictly stronger than being stationary.
A plane no field built
Every finite field builds a projective plane, and for a long time every known plane was built that way. The plane over Dickson's nearfield of order nine has ninety-one points, ninety-one lines and every incidence right — and Desargues' theorem fails in it on most configurations tried, except for one line, from which it never fails at all.
An endless region with a finite area
A region that runs off to infinity can still have a finite area, and for the curves 1/xᵖ the exponent that makes the far end finite is exactly the one that makes the end at zero infinite. 1/x fails at both, no power succeeds at both, and a horn can hold less than π while needing infinite paint.
Fair bits from an unfair coin
Read a biased coin's flips in pairs, keep 01 as 0 and 10 as 1, and throw away the rest: the output is exactly fair, whatever the bias, and nobody needs to know the bias. The trick wastes most of the coin, the waste can be recycled almost up to the ceiling Shannon's entropy sets — and it fails quietly the moment the flips remember each other.
A road where nobody overtakes
Rule 184 moves every 1 one cell to the right whenever the cell ahead is empty. It is one of only five elementary rules that never change the number of 1s, and that single property turns it into a model of traffic with an exact transition: below half density every jam dissolves, above it jams can never all clear and drift backwards against the flow.
The fewest ordinary lines a polygon allows
Take the corners of a regular polygon and add the points at infinity where its parallel chords meet. Every chord then carries three points, the line at infinity carries all the new ones, and the only lines left with exactly two points are the tangents at the corners — half as many as there are points. Dirac guessed in 1951 that nothing does better, and Green and Tao proved it in 2013.
What a missing input is worth
A model prices a house at 180 from its size, its garden and its bedrooms, and the question is how much of the price each input is responsible for. Make the inputs the players and the average over orders answers it — once somebody decides what the model says when an input is not known. Three reasonable decisions give bedrooms nothing, nothing, and sixteen, for a model that never reads them.
Cutting a link costs both of its ends the same
Three players, any two of whom can earn 1 together — but only if they are linked. Link all three and each is due a third. Remove one link and the player holding both of the others is due two thirds. Averaging over orders on the game the network allows is the one rule under which breaking any link costs the two players it joined exactly the same, and it pays go-betweens more than their links.
Every chord slid to the middle
Take a shape, pick a line, and slide every chord that crosses the line at right angles until the line cuts it in half. The area cannot change, the boundary can only get shorter, and the result is symmetric. Do it again about another line, and another, and the shape is squeezed towards a disc — unless the lines are badly chosen, in which case it stops short.
The envelope that always looks better
Two envelopes, one holding twice as much as the other. Open one, see an amount, and reason that the other holds double or half with equal chance — so switching gains a quarter on average. By symmetry the same argument says switch back. The step that fails is not the arithmetic; it is the claim that double and half are equally likely whatever amount is seen, which no honest prior allows — and there is one prior under which the other envelope really does look better at every amount.
Three mirrors make every solid
Every symmetry of a regular solid, reflections included, is produced by just three mirrors meeting at its centre, reflected in one another over and over — a kaleidoscope. Put a single point between the three mirrors and its reflections are the corners of a solid: the regular solid itself if the point sits in a corner, and every one of its truncated and expanded relatives if it sits anywhere else.
Every power of x that draws a hyperoval
In a plane of order 2^h, the graph of x^k plus two points at infinity is sometimes a hyperoval — as many points as a plane allows with no three in line. Searching every exponent in every plane from order 4 to 4096 finds hundreds that work, and once six symmetries of the problem are applied they fall into exactly the families already known: the conic, the translation curves, Segre's x⁶ and Glynn's two. Whether that list is complete in every order is open.
Three sines tie a knot
Let a point move with a different sine wave in each of the three directions of space, the three frequencies whole numbers with no common factor, and it traces a closed curve that is usually knotted. With frequencies 2, 3 and 7 the curve is the knot 5₂. The trefoil, the simplest knot of all, can never be made this way: the half-turn that shifting time by half a period performs forces a condition on the knot's polynomial that the trefoil fails.
Named alongside it
The objects these essays reach for when they reach for this one.
InvariantCooperative gameCounting argumentIncidenceMarginal contributionPermutationShapley valueAreaCircleCyclic groupDihedral groupExhaustive search