Strategy
Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.
A game that decides what can be said
Two players take turns pointing at elements of two structures; if the second can survive k rounds, then no sentence with k quantifiers tells the structures apart — a statement about infinitely many formulas, settled by a finite search.
Nearly always, or nearly never
Toss a coin for every pair of points and ask whether the graph that results has some property. For a property a first-order sentence can state, the answer in the limit is never a genuine probability — it is zero or it is one, and the game is what proves it.
The distance a sentence can see
A first-order sentence with three quantifiers cannot notice anything about a graph beyond a fixed distance from the points it names. That single limitation is why it cannot say connected, and why the failure survives every attempt to add more quantifiers.
The player who meets the first long run
Turn Euclid's algorithm into a game: two players take turns cutting squares off the rectangle, any number from the current run, and whoever cuts the last one wins. The whole game is decided before it starts — by whether the ratio of the sides is more or less than the golden ratio, which is the same thing as how many runs of length one come first.
Named alongside it
The objects these essays reach for when they reach for this one.
Exhaustive searchElementary equivalenceExpressive powerQuantifierAsymptoticBackward inductionConnectivityContinued fractionsDecision procedureEuclidean algorithmFibonacciGolden ratio