Concept

Shapley value

The rule that gives each player the average of what they add to the group already present, taken over every order in which the players could arrive. Four conditions — efficiency, symmetry, a player who adds nothing getting nothing, and additivity — leave it as the only possibility.

Named by 2 essays across one field — each of them below, with the objects they name alongside it.

Named alongside it

The objects these essays reach for when they reach for this one.

CoalitionAllocationAxiomBalancednessCooperative gameCoreExcessExhaustive searchFairnessImputationLexicographic orderMarginal contribution

All concepts