Monte Carlo
Named by 9 essays across 4 fields — each of them below, with the objects they name alongside it.
Getting pi by dropping needles on the floor
Throw a needle at a lined floor enough times, count how often it crosses a line, and pi falls out. There is no circle anywhere in the experiment.
The error that does not care how many dimensions
A grid gets rapidly better in one dimension and hopelessly worse in twenty. Random points get better at the same slow rate whatever the dimension, which is why a method that is bad everywhere ends up being the only one that works.
Sampling where the answer lives
Monte Carlo error cannot be made to fall faster than the square root, so the only thing left to attack is the constant in front of it. Drawing points where the integrand is large, and dividing by how often they were drawn, leaves the answer alone and can shrink the noise many times over.
A walk that samples a distribution
When a distribution can be evaluated but not drawn from, a wandering point can be arranged to visit each state as often as its weight says. The rule needs no normalising constant, compares two weights and steps or stays.
Points too even to be random
Independent random points clump, and the clumping is what makes the error fall only as the square root. Points chosen to be evenly spread rather than independently beat that rate, and the price is that nothing about them is random at all.
Too many orders to list
The rule is an average over every order the players could have arrived in. At seven players that is five thousand orders and at twenty it is more than there are seconds in the age of the universe — so the average is sampled, and the error falls at a rate that can be measured.
A length counted by the lines that cross it
Throw straight lines at random across a curve and count how often they cross it. The average count, times π times the radius of the target, is the curve's length — for a wiggly closed curve, a spiral or a snowflake alike, with no following of the curve and no derivative anywhere. It is Crofton's formula of 1868, and it measures length the way a map-reader's ruled transparency does.
The longest climb of a shuffle
Erdős and Szekeres guarantee that any n distinct numbers hold a climb or a fall of √n, and there are orders that allow nothing more. Shuffle a deck at random instead and the longest climb is almost exactly 2√n — with fluctuations of size n to the power one-sixth, distributed exactly as the largest eigenvalue of a large random matrix.
Where a random walk leaves the snowflake
Start a random walk at the centre of the Koch snowflake and record where it first touches the edge. The edge has dimension 1.26, but the places the walks arrive form a set of dimension one: 60,000 walks spread their entropy by ln 3 a level, not ln 4, and the busiest fifth of the edge takes nine tenths of them. Makarov proved in 1985 that it must be so for every simply connected region in the plane.
Named alongside it
The objects these essays reach for when they reach for this one.
SamplingConvergence rateEstimator biasIntegralVarianceExpectationIndependenceIntegral geometryPiProbability densityApproximationArc length