Monte Carlo
Named by 5 essays across one field — each of them below, with the objects they name alongside it.
Also named here as sampling — the same set of essays touches all of them, so they are one junction rather than several.
Getting pi by dropping needles on the floor
Throw a needle at a lined floor enough times, count how often it crosses a line, and pi falls out. There is no circle anywhere in the experiment.
The error that does not care how many dimensions
A grid gets rapidly better in one dimension and hopelessly worse in twenty. Random points get better at the same slow rate whatever the dimension, which is why a method that is bad everywhere ends up being the only one that works.
Sampling where the answer lives
Monte Carlo error cannot be made to fall faster than the square root, so the only thing left to attack is the constant in front of it. Drawing points where the integrand is large, and dividing by how often they were drawn, leaves the answer alone and can shrink the noise many times over.
A walk that samples a distribution
When a distribution can be evaluated but not drawn from, a wandering point can be arranged to visit each state as often as its weight says. The rule needs no normalising constant, compares two weights and steps or stays.
Points too even to be random
Independent random points clump, and the clumping is what makes the error fall only as the square root. Points chosen to be evenly spread rather than independently beat that rate, and the price is that nothing about them is random at all.
Named alongside it
The objects these essays reach for when they reach for this one.
SamplingConvergence rateEstimator biasIntegralIndependenceProbability densityVarianceBuffon's needleCentral limit theoremConvergenceCurse of dimensionalityDetailed balance