Concept

Variance

The average of the squared distances of a quantity's values from its mean, whose square root is the standard deviation. It adds over independent quantities, which is the single fact behind the square root in every diffusion and every limit theorem.

Named by 10 essays across 2 fields — each of them below, with the objects they name alongside it.

five values, unevenly weighted, and the mass outside 3 standard deviations. A distribution drawn as bars, with the windows one and a half, two and three standard deviations wide marked. The probability outside each window is summed and compared with the bound that knows only the variance.

How far from the average a thing can be

Knowing only an average and a spread — nothing about the shape, nothing about the number of outcomes, nothing about symmetry — the chance of landing three standard deviations out is at most one in nine. And there is a distribution that lands there exactly that often, so the bound cannot be improved.

probability · Concentration
One set of sums, two scalings, two different limits. The exact distribution of a sum of n independent copies, scaled two ways. Divided by n it collapses onto the mean; divided by the square root of n it holds a fixed width and settles into a shape.

The average settles and the wobble does not

Two theorems are usually met a page apart and sound as though one is a sharper version of the other. They are the same sums looked at through two different magnifying glasses: divide by the number of them and everything collapses to a point, divide by its square root and a shape appears.

probability · Central limit
One walk at three magnifications, and the shape it is heading for. The same random walk over three windows, each ten times longer than the last and scaled vertically by the square root of ten, so all three look alike. Beside them, the exact distribution of the position after a few step counts, standardised, closing on the bell curve.

The walk that becomes a curve

Shrink the steps of a random walk and it disappears. Shrink them while stretching the time in the right proportion — space by the square root of whatever time is divided by — and something is left behind, which is a curve nobody could draw.

probability · Random walk
A lopsided distribution added to itself, and the shape that returns. On the left, the exact distribution of a sum of copies of one lopsided distribution, standardised, for several counts: the shapes converge. On the right, the bell curve convolved with itself, which is the bell curve again.

The shape that averaging leaves alone

Adding independent quantities blurs their distributions together, and rescaling restores the width. Almost every shape is changed by that operation. Exactly one is returned unaltered, and that is why sums of unrelated things keep arriving at it.

probability · Central limit
Averages of a heavy-tailed quantity, which never settle. Running averages of draws from a Cauchy distribution, which jump rather than converge, beside the cumulative distributions of averages of 1, 4 and 16 draws, which lie on top of one another.

An average that never settles

The average of many independent quantities is supposed to steady as their number grows. For one famous distribution it does not steady at all — the average of a thousand draws has exactly the same distribution as a single draw, and no amount of further averaging changes it.

probability · Central limit
How fast a sum becomes a bell curve. The largest gap between the distribution of a standardised sum and the bell curve, against the number of terms, on logarithmic axes. Both summands fall along a line of slope about minus a half.

How fast the bell arrives

The limit theorem says a standardised sum approaches the bell curve and says nothing about when. The rate is one over the square root of the number of terms, the constant in front is made of the third moment, and both are visible.

probability · Central limit
How fast each way of averaging closes in, as the dimension grows. Relative error against the number of points, both on logarithmic scales, for a regular grid in 1, 4, 8 dimensions and for random points in 8; the grid's lines steepen or flatten with the dimension and the random one does not move from a slope of a half.

The error that does not care how many dimensions

A grid gets rapidly better in one dimension and hopelessly worse in twenty. Random points get better at the same slow rate whatever the dimension, which is why a method that is bad everywhere ends up being the only one that works.

probability · Monte Carlo
Two unbiased estimates of one integral, and their spread. The sharply peaked integrand with the proposal density that follows it, above a strip plot of 200 estimates from each of two methods; the weighted estimates cluster 4.2 times more tightly about the same value.

Sampling where the answer lives

Monte Carlo error cannot be made to fall faster than the square root, so the only thing left to attack is the constant in front of it. Drawing points where the integrand is large, and dividing by how often they were drawn, leaves the answer alone and can shrink the noise many times over.

probability · Monte Carlo
Sampling the orders, and how fast the answer arrives. The largest error in the estimated shares against the number of orderings sampled, both on logarithmic axes, with the square-root rate drawn through the first point.

Too many orders to list

The rule is an average over every order the players could have arrived in. At seven players that is five thousand orders and at twenty it is more than there are seconds in the age of the universe — so the average is sampled, and the error falls at a rate that can be measured.

applied · Shapley value
A triangle appears when the count says it should. The measured probability of containing a triangle against the edge chance, on graphs of 200 points, beside the expected number of triangles capped at one.

Finding a threshold with two moments

Every monotone property of a random graph has a threshold, and locating one is nearly always the same two calculations — count what the property needs, and check the count does not concentrate on rare cases. The triangle is where the method is cleanest.

probability · Random graphs

Named alongside it

The objects these essays reach for when they reach for this one.

Convergence rateExpectationNormal distributionScalingIndependenceConvergenceHeavy tailsMonte CarloSamplingApproximationCentral limit theoremCounterexample

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