Martingale
Named by 3 essays across one field — each of them below, with the objects they name alongside it.
Two barriers and a fair game
A fair walk between two absorbing barriers is ruined with a probability that is a straight line in the starting stake, and lasts for a number of steps that is the product of what each side can lose. Both facts come from the same two-line recurrence, and both are bad news for the smaller player.
A coin that lets the first player win
On a fair coin the second player in Penney's game always has a better pattern than the first, and the first can hold them to no worse than two to one. Bend the coin and every overlap is paid for in the letters it uses: the replies change, the first player's share swings between a third and a half, and past a heads chance of 1/∛2 the first player simply names HHH and wins.
Three patterns in a circle
Race three coin patterns at once and the gamblers' accounting still gives each one's chance of arriving first — one fairness equation per pattern. What it does not give is any way to read the three-way result off the two-way ones. HHHT, TTHH and HTTH beat one another in a circle, and HHH loses both its head-to-head races and still finishes ahead of one of the patterns that beat it.
Named alongside it
The objects these essays reach for when they reach for this one.
ExpectationMarkov chainFinite automatonAbsorbing stateConditional probabilityExhaustive searchGamblers ruinLinear systemMinimaxRandom walkRecurrence relationTransitivity