Order out of noise — page 2
The histogram an orbit leaves
When no single step of an orbit is worth reporting, what is left is where it spends its time. That distribution is not uniform, it does not depend on where the orbit started, and it can be computed in closed form.
Too many orders to list
The rule is an average over every order the players could have arrived in. At seven players that is five thousand orders and at twenty it is more than there are seconds in the age of the universe — so the average is sampled, and the error falls at a rate that can be measured.
The obstacle that makes a table chaotic
Put one round post in the middle of a square table and every trace of order goes. Two paths that start a hundred-thousandth of a degree apart end up on opposite sides of the table, and the reason is that a wall curving outwards multiplies a gap where a flat one only adds to it.
The rule with no favourites
Over four hundred instances, Jefferson's method gives the largest region a third of a seat more than its exact share and the smallest a third of a seat less. Adams reverses both. Webster's average is a hundredth of a seat, and that is not luck.
Every flat graph is a pile of circles
A graph that can be drawn without crossings can be drawn in one particular way: as circles, one per vertex, touching exactly when their vertices are joined. The picture is not a choice — it is determined, up to the group two inversions generate.
The chain that runs the same backwards
Put weights on the edges of a graph, step to a neighbour in proportion to them, and the long-run share of a state is its own weight over the total — read straight off the picture, with nothing to solve. The condition that makes that work is strictly stronger than being stationary.
The time spent and the share held
The first rung's shares were a limit of distributions — where the walk probably is after many steps. This one is about a single walk: the fraction of its time spent in each state is that state's share, and the expected wait between visits is exactly the reciprocal.
Every site in the middle of its own cell
Move each point to the centre of mass of its own Voronoi cell, then redraw the diagram, then do it again. The rule is two lines long, it never mentions hexagons, and what it settles into is a honeycomb.
The heuristic that cannot be a proof
There is a two-line argument that the Collatz conjecture is true, it is convincing, and everybody who works on the problem believes it. It also cannot be turned into a proof, and understanding exactly where it fails is more instructive than the argument itself.
The test that ranks the generators
Every linear generator's output lies on a family of parallel planes. Which generator is better is decided by how far apart those planes are, and that distance is the length of the shortest whole-number vector the modulus annihilates — a quantity that can be computed exactly rather than estimated by testing.
Randomness that has to be earned
A generator that resists prediction cannot be built out of a rule anybody can fit. It has to be built out of a computation believed hard to undo, and the belief is the load-bearing part — which makes cryptographic randomness a conditional statement rather than a construction.
Nineteen thousand bits of state
The generator most simulations actually use is not clever. It is a linear recurrence over the two-element field with an enormous state, and its virtues are a proved period, a proved equidistribution and speed — none of which is unpredictability, which it does not have and does not claim.
How long until it forgets
The ladder's four rungs settle where a chain ends up and how much time it spends there, and none of them asks how long the settling takes. That question has an exact answer, it is a single number, and it is the only thing any practical use of a chain depends on.
The moment a giant appears
Raise the chance of an edge slowly and a random graph does nothing for a long time, then in a narrow window acquires a component holding a definite fraction of everything. The fraction is the root of an equation, and the equation says why the transition is where it is.
Two thresholds, not one
A random graph acquires a piece holding most of its points at average degree one, and is still not connected. Connectivity waits until the average degree reaches the logarithm of the size, and what holds it up is the very last isolated point.
Finding a threshold with two moments
Every monotone property of a random graph has a threshold, and locating one is nearly always the same two calculations — count what the property needs, and check the count does not concentrate on rare cases. The triangle is where the method is cleanest.
The window where the giant is born
Below the threshold the largest piece is a few dozen points, above it a definite fraction of everything. At the threshold it is neither, and the size it does take — the two-thirds power — is an exponent with no elementary derivation that a measurement finds immediately.
Sharp, or merely a threshold
Every monotone property of a random graph has a threshold. Some of them turn on over a range that shrinks relative to the threshold as the graph grows, and some do not — and which kind a property is turns out to be decided by whether it is about a local structure or about the whole graph.
The points that ruin the fit
A polynomial through eleven points of a gentle curve should be a good approximation to it, and adding more points should make it better. On evenly spaced points it makes it worse, without limit, and the reason is not the polynomial but where the points were put.
The carries decide the divisibility
How many times a prime divides a binomial coefficient is not a fact about the coefficient at all. It is a count of the carries that happen when two numbers are added in that prime's base, which is a question about column addition and has nothing to do with choosing anything.