Quaternion
Named by 9 essays across 2 fields — each of them below, with the objects they name alongside it.
A multiplication that remembers the order
Four characters — i² = j² = k² = ijk = −1 — define a multiplication in which ab and ba are different numbers. Everything follows from them, including the fact that a rotation of a solid body has two names, and that two full turns are needed to get one of them home.
A rotation of four-space takes two of them
One unit quaternion, conjugating, turns three-space about an axis. Two of them, multiplying from the left and the right, turn four-space — and a rotation of four-space has no axis at all, but two independent angles and two planes it spins in.
The identity that multiplies sums of squares
A sum of two squares times a sum of two squares is a sum of two squares, and the same is true of four and of eight. It is true of three of nothing: 3 and 5 are each a sum of three squares, 15 is not, and one small pair of numbers rules the case out forever.
The integers among the quaternions
The obvious integer quaternions are the ones with whole coordinates, and they are the wrong ones. Sixteen more, with every coordinate a half, have to be let in — and with them comes a division algorithm, twenty-four units instead of eight, and a regular solid that exists only in four dimensions.
What is lost at eight
Double the quaternions and division still works, but ab times c and a times bc are no longer the same number. What survives is a weaker law that turns out to be enough for a great deal — and the whole multiplication table fits into a picture of seven lines.
Two hundred and forty directions
The quaternions have twenty-four units and they are the vertices of the most symmetric object in four dimensions. Eight dimensions has two hundred and forty of them, and the quaternions turn out to be how they are built — twice over, with a hundred and ninety-two left to explain.
The orders a plane cannot have
Every counting condition allows a projective plane of order six, and there is none. The proof that rules it out looks at one matrix identity — each point on seven lines, each two points on one — and turns it, by way of Lagrange's four squares, into the statement that six would have to be a sum of two squares. Run on the planes that do exist, the same argument hands back their orders as sums of two squares; run on six, it asks for something no arithmetic can supply.
Five-eighths of the pairs, and no more
Pick two symmetries of a square at random and do them in both orders: forty times in sixty-four the result is the same. No group that fails to commute does better. The reason is a count of pairs that turns into a count of conjugacy classes, and a two-line argument about the centre that caps the answer at five-eighths — reached by the square and the quaternions, approached from above by nothing, and approached from below by groups that commute a little more than half the time.
A rotation chosen at random
Turn a solid body to an orientation chosen at random and it has usually been turned a long way: on average 126.5 degrees, and by less than ten degrees only three times in ten thousand. Unit quaternions make the right meaning of 'at random' a picture, and two recipes that look fair fail it in opposite directions.
Named alongside it
The objects these essays reach for when they reach for this one.
Symmetry groupDimensionDivision algebraGroupNormRotationAssociativityComplex numbersDouble coverLatticeProjective planeSums of two squares