Computation
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
The rule that computes
One of the 256 elementary rules can run any program. Not simulate one, not approximate one — a machine that can compute anything computable, built from a lookup table with eight rows and nothing else.
No local rule can count the votes
A ring of cells, each holding 0 or 1, has to agree on whichever value is in the majority — every cell seeing only its neighbours. The best-known rule gets it right most of the time and wrong near a tie; no rule of any radius gets it right always. Yet two rules run one after the other do, on every ring, and the first of them is the traffic rule.
Named alongside it
The objects these essays reach for when they reach for this one.
Cellular automatonLocalityCounterexampleDecision procedureDeterminismExhaustive searchGliderHalting problemImpossibilityIterationMajorityRule 110