Decided by exhaustion — page 8
Three places cut apart
Separating two places as cheaply as possible is solved exactly by a flow. Separating three from one another is a different problem: no flow measures it, the pairwise answers do not add up to it, and the best shortcut known in 1994 — cut each place off on its own and throw the dearest cut away — is guaranteed only to within a third of the truth.
The cheapest way to send
Put a price on every road as well as a capacity and ask for the cheapest way to send four units. Twenty-eight ways exist and one is cheapest, and two certificates prove it without comparing it with the other twenty-seven: no cycle of roads it leaves unused costs less than nothing to push round, and there are prices at the places that every usable road fails to beat.
Divisors that add to three times the number
The divisors of 6 add up to 12, twice 6: a perfect number. The divisors of 120 add up to 360, three times 120, and those of 30,240 to four times it. Numbers like these were a sport for Fermat and Descartes, and they are held together by one fact — the ratio σ(n)/n is a product over the primes, and each prime can add only a little.
A ratio nobody else has
Divide the sum of a number's divisors by the number and you get its abundancy: 2 for every perfect number, 12/5 for both 30 and 140. Numbers that share an abundancy are called friends. Some numbers provably have no friend at all, most have friends only far away — and for 10, whose abundancy is 9/5, nobody knows whether a friend exists.
Three patterns in a circle
Race three coin patterns at once and the gamblers' accounting still gives each one's chance of arriving first — one fairness equation per pattern. What it does not give is any way to read the three-way result off the two-way ones. HHHT, TTHH and HTTH beat one another in a circle, and HHH loses both its head-to-head races and still finishes ahead of one of the patterns that beat it.
Several colours on every vertex
Give every pair from six points three colours, so that pairs with nothing in common share no colour. Counting says nine colours might do; ten are needed. Stahl conjectured in 1976 exactly how many colours every such problem needs — a formula that meets Lovász's topological answer at one colour a vertex and the obvious answer at k — and a search over stars and triangles confirms it in every case small enough to run.
At least as many lines as points
Sylvester's theorem says some line through two of the points misses all the rest. Remove one end of that line and the line itself disappears, taking at least one line away with one point. Run that backwards and it proves that n points not all in a line determine at least n lines — and the only sets that manage exactly n are a line of n − 1 points with one point off it.
A contradiction that is only a sum
Put a variable on every edge of a graph and ask each vertex for an odd or an even number of true edges, with the demands adding up to odd. Add all the demands and every edge is counted twice, so the left side is zero and the right side is one: the contradiction is a single sum. Resolution cannot add. It has to reach the same conclusion clause by clause, and on a graph where every group of vertices has many edges leaving it, that takes exponentially long.
Six points in space and a pair that must link
Put six points anywhere in space and join every pair with a straight segment. Split the six into two triangles — there are ten ways — and at least one of the ten pairs of triangles is linked like two rings of a chain. No placement avoids it. The reason is a parity: moving an edge through another changes exactly two of the ten linking numbers, so their sum stays odd whatever is done.
Envy that any single item would cure
Envy-free up to one item lets a person's envy be excused if removing the envied bundle's best item would cure it. The stronger standard asks that removing any item would — even the one that person values least. Every allocation of three people's items can be searched, and an allocation meeting the stronger standard was there every time; for two people cut and choose finds one, for three it took until 2020 to prove, and for four nobody knows.
Thirty-one moves from solved
Parity settles which half of a sliding puzzle's arrangements can be reached and is silent about how far away any of them is. Searching every reachable arrangement of the three-by-three tray answers the second question exactly — two arrangements sit thirty-one moves out — and parity turns up again, this time as a law about distance.
Which graphs let the tokens go anywhere
A sliding puzzle is a graph with a token on every vertex but one. Richard Wilson found in 1974 what every such puzzle can reach, and the answer has a surprise in it — the half the tray is stuck with is not a fact about permutations at all, but about the board being two-coloured — and one exception, a graph of seven vertices that reaches exactly 120 of 720.
Prices the bidders raise
The cheapest assignment is certified by a price on every task, and those prices can be found without anyone in charge. Let each unassigned person bid for the task that suits them best at current prices, raise its price by a little more than it is worth to them over the next best, and wait. The bidding ends, and when the increment is small enough the prices it ends at are a proof of optimality.
The order decides the colours
The simplest way to colour a graph is to take the vertices one at a time and give each the first colour its neighbours are not already using. It never needs more than one colour beyond the largest degree — and on a graph that needs only two colours it can be made to use as many as there are vertices on a side, depending on nothing but the order it is handed.
How many colours the plane needs
Colour every point of the plane so that no two points exactly one unit apart share a colour. Seven colours are enough, by a tiling with hexagons, and four are necessary, by a graph of seven points. For sixty-eight years nothing better was known on either side; then in 2018 a graph of 1,581 points showed four is not enough — and the answer is still somewhere from five to seven.
Three mirrors make every solid
Every symmetry of a regular solid, reflections included, is produced by just three mirrors meeting at its centre, reflected in one another over and over — a kaleidoscope. Put a single point between the three mirrors and its reflections are the corners of a solid: the regular solid itself if the point sits in a corner, and every one of its truncated and expanded relatives if it sits anywhere else.
No algorithm can read what a program does
Whether a program halts cannot be decided by any algorithm. Henry Rice showed in 1953 that the halting problem is not special: no algorithm can decide any property of what a program does — whether it ever prints a 7, whether it computes the successor function, whether it is a virus — except the two properties that hold of every program or of none. Every one of the 20,736 smallest Turing machines can be checked by hand; the theorem says why that stops.
Every count a solid can have
Euler's formula ties the corners, edges and faces of a convex solid together, but it does not say which numbers are possible. Ernst Steinitz answered in 1906: V corners and F faces occur together exactly when neither is more than twice the other less four. The proof in one direction is two lines of counting; in the other it is two moves — cut off a corner, glue on a tetrahedron — that walk from the pyramids to every allowed pair.
The biggest box built from signs
Fill a square table with plus and minus ones and ask how large its determinant can be. The columns all have the same length, so the answer is a box with fixed edges — largest when every corner is square, which is possible only when the size is a multiple of four.
The error that keeps coming back to its worst
Judge a polynomial by its largest error on an interval and there is exactly one best one of each degree. It is recognised without comparing it to anything else — its error rises to the same largest size, alternately above and below, one more time than there are coefficients.
Prices at every corner
The duality theorem says a linear program's best value equals its dual's, and says nothing about how to find either. The simplex method finds both at once — it walks from corner to corner, and at each one asks the constraints that meet there for prices. A negative price names an edge that climbs; when none is negative, the prices are the proof.
The cube that takes every corner
The simplex method is fast on every program anybody meets in practice. In 1972 Victor Klee and George Minty squashed a cube so that the method, choosing the steepest edge each time, visits all of its corners — 2ⁿ − 1 moves in n variables, with the optimum one edge from the start.
Every crowd holds a bowl or a dome
Among enough points in the plane, some k of them always bend upward like a bowl or some l bend downward like a dome. The number that forces it is a binomial coefficient, it is exactly right, and it proves that every large enough crowd contains a convex polygon — with a bound nobody could lower to the true answer for eighty years.
A region the orbit cannot leave
That the Hénon map and the Lorenz flow have attractors takes two lines of arithmetic each — a region mapped strictly inside itself, a quantity that falls outside an ellipsoid. That the attractors are strange took a computer and twenty years for Lorenz, and for Hénon's classical parameters it has never been done. The difference between the two questions is the difference between a region and what lives in it.