Decided by exhaustion — page 14
A sort that never looks at the answers
Most sorting decides its next comparison from the last one. A sorting network decides them all in advance: a fixed sequence of swaps-if-out-of-order, wired up before any number arrives. Whether such a thing sorts everything can be settled by trying 2ⁿ strings of noughts and ones instead of n! orderings. Nineteen comparators sort eight numbers, and proving that nothing shorter sorts eleven took decades and a satisfiability solver. Over neighbours only, one single test, the reversed row, decides the whole question.
Functions that only go up
Of the 256 logical functions of three letters, only twenty never turn off when a letter is turned on. Dedekind asked in 1897 how many such monotone functions there are for n letters. Computing the count is hard enough that the answer has advanced one letter every twenty-five years or so, and the ninth arrived in 2023, from two groups in the same month, at forty-two digits. Almost everything about the number comes from a single layer of the cube.
Numbers that never make a prime
Multiply 78,557 by a power of two and add one. The result is never prime, for any power, though almost every other odd number gives a prime within a few doublings. The reason is that seven small primes take it in turn to divide the result, on a schedule repeating every 36 steps that leaves no step uncovered. Proving nothing smaller does this has taken sixty years of search, and five candidates are still running.
A board that cannot be drawn
Colour a rhombus of hexagons in two colours. One colour must join its two sides, and only one: in all 65,536 colourings of the four-by-four board, no exception. The proof is a walk along the colour boundary, the same walk that proves Sperner's lemma, and David Gale showed that the no-draw theorem of this board game is equivalent to Brouwer's fixed-point theorem. Nobody knows the winning strategy for a full-sized board, though a short argument proves one exists.
A game decided before it starts
Draw some crosses on paper. Players take turns joining two free arms with a curve and adding a new cross on it. However they play, a game on n crosses lasts exactly 5n − 2 moves, so the winner is known before the first move: Euler's formula has already decided it. Its close relative Sprouts differs by one rule, leaving a real game whose winner for each size is known only by huge search, and which seems to depend on the size modulo six for no known reason.