Shapley value — the series
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The order everybody arrives in
Three people jointly earn nine, and the question is what each is owed. Ask instead what each adds on walking into a room the others are already in, average that over every order they could have arrived in, and four modest conditions leave no other answer.
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None of the four conditions is spare
Four conditions pick out one sharing rule. The half that is usually shown is that they are enough; the other half is that each is needed — drop any one and a different rule satisfies the rest, so the list cannot be shortened.
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A share of the votes is not a share of the power
Give three members four, four and one vote, with five needed to pass. Every winning coalition needs exactly two of them, so all three have equal power — and one of them holds a ninth of the votes.
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Too many orders to list
The rule is an average over every order the players could have arrived in. At seven players that is five thousand orders and at twenty it is more than there are seconds in the age of the universe — so the average is sampled, and the error falls at a rate that can be measured.
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Sharing a cost that is not the sum of its parts
Three users need capacities three, six and twelve of one shared thing, and serving any group costs the largest of them. Averaging what each adds over every order of arrival divides the bill — and for this family the average collapses to a rule anybody could apply by hand.
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What a missing input is worth
A model prices a house at 180 from its size, its garden and its bedrooms, and the question is how much of the price each input is responsible for. Make the inputs the players and the average over orders answers it — once somebody decides what the model says when an input is not known. Three reasonable decisions give bedrooms nothing, nothing, and sixteen, for a model that never reads them.
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Cutting a link costs both of its ends the same
Three players, any two of whom can earn 1 together — but only if they are linked. Link all three and each is due a third. Remove one link and the player holding both of the others is due two thirds. Averaging over orders on the game the network allows is the one rule under which breaking any link costs the two players it joined exactly the same, and it pays go-betweens more than their links.
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A vote worth nothing until it was outnumbered
From 1958 to 1973 Luxembourg held one vote of seventeen in the Council of the European Communities and could never once change an outcome. When the Council grew, Luxembourg's share of the votes fell and its share of the power rose from nothing. Power is not a quantity a member holds; it is a property of the whole assembly, and changing the assembly moves it in directions nobody would guess.