Series

Quadratic reciprocity — the series

6 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. Counting a 5 by 3 rectangle two ways. Lattice points in a rectangle cut by a diagonal of slope q over p, coloured by which side they fall.

    Counting one rectangle, twice

    Whether seven is a square modulo eleven, and whether eleven is a square modulo seven, are two unrelated-looking questions. Their answers are linked, and the link is a rectangle of dots counted along its rows and then along its columns.

    part 1 · number
  2. The two supplements, and the residue classes that decide them. A table of odd primes with the Legendre symbols of minus one and two beside the residue of p modulo four and modulo eight.

    The two supplements, and where the eight comes from

    The main law relates two odd primes to each other and says nothing about −1 or about 2. Those two are settled separately, by their own counts, and the answers arrive modulo four and modulo eight — which is a clue about where the whole subject is really taking place.

    part 2 · number
  3. Multiplication by 3 modulo 11, and the sign of the shuffle. Residues in two rows joined by strings showing where multiplication sends each one, with a strip beneath comparing the sign of the shuffle to the Legendre symbol for every multiplier.

    The symbol is the sign of a shuffle

    Multiplying every residue modulo p by a fixed number rearranges them. That rearrangement is a permutation, permutations have a sign, and the sign is exactly the Legendre symbol — so a question about squares becomes a question about crossings.

    part 3 · number
  4. The Gauss sum for 13, added one root at a time. Partial sums of the p-th roots of unity signed by the Legendre symbol, drawn as a walk closing on a point at distance root p from the origin.

    One sum, squared two ways

    Add the p-th roots of unity, each taken with a plus or a minus according to whether its index is a square. The walk that results closes on a point at distance √p from the origin — and squaring that one number, evaluated two different ways, is the reciprocity law.

    part 4 · number
  5. Where a congruence decides which primes a form represents, and where it does not. Rows of primes marked by whether each is represented by x squared plus n y squared, with the residue classes that decide it where such classes exist.

    Which primes a form takes

    A prime is the sum of two squares exactly when it is 1 modulo 4. Change the form slightly, to x² + 27y², and no congruence on p decides it at all — which is where the elementary subject ends and its successor begins.

    part 5 · number
  6. Forty-two squares in a row. p = 366791: partial sums of (n/p) for n ≤ 200: 0, 10, 20, 30, 40, 46, 54, 60, 64, 72, 78, 78, 88, 92, 98, 102, 108, 116, 122, 126, 132; least non-residue 43.

    The first number that is not a square

    Modulo a prime, half the numbers are perfect squares. Count up from 1 and the first non-square is usually 2 or 3 — but modulo 366,791 the numbers 1 to 42 are all squares. How far the run of squares can last is one of the oldest open questions about primes: the truth is tiny, the proofs are huge, and the Riemann hypothesis would close most of the gap.

    part 6 · number

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