Inversion — the ladder
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The map that trades circles for lines
Send every point to the one on the same ray whose distance multiplies with it to a fixed number, and circles become lines, lines become circles, angles survive untouched, and a ring of tangent circles falls out of a ring of equal ones.
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Eight circles touching three
Draw three circles. How many circles touch all three? The answer is eight, the count is a fact about signs rather than about geometry, and the classical way to find them is to move the problem somewhere it becomes easy.
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Curvatures that stay whole
Four circles touching one another satisfy an equation in their curvatures. Read it as a quadratic and the second solution is the first subtracted from something — so a packing that starts with whole numbers stays whole forever.
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The number four points agree on
One inversion is a reflection and reverses orientation. Two of them compose to a motion, and what that motion leaves alone is a single number computed from any four points.
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Every flat graph is a pile of circles
A graph that can be drawn without crossings can be drawn in one particular way: as circles, one per vertex, touching exactly when their vertices are joined. The picture is not a choice — it is determined, up to the group two inversions generate.