Expectation — the series
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How long until every one turns up
Draw at random from six equally likely kinds until all six have appeared. The wait is not six draws, and it is not sixty; it is fourteen point seven, and the number is a harmonic sum wearing a hat.
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The one that hardly ever comes up
Make the kinds unequally likely and the tidy decomposition into stages fails, because a stage's rate now depends on which kinds turned up rather than on how many. What replaces it is an alternating sum over every subset — and the rarest kind turns out to be nearly the whole answer.
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Two patterns, one chance, different waits
HTH and HTT are equally likely in any given window of three tosses. Waiting for HTH takes ten tosses on average and waiting for HTT takes eight, and the difference is not about probability at all — it is about what a failed attempt leaves behind.
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A coin that lets the first player win
On a fair coin the second player in Penney's game always has a better pattern than the first, and the first can hold them to no worse than two to one. Bend the coin and every overlap is paid for in the letters it uses: the replies change, the first player's share swings between a third and a half, and past a heads chance of 1/∛2 the first player simply names HHH and wins.
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Three patterns in a circle
Race three coin patterns at once and the gamblers' accounting still gives each one's chance of arriving first — one fairness equation per pattern. What it does not give is any way to read the three-way result off the two-way ones. HHHT, TTHH and HTTH beat one another in a circle, and HHH loses both its head-to-head races and still finishes ahead of one of the patterns that beat it.