Inclusion exclusion
Named by 7 essays across 4 fields — each of them below, with the objects they name alongside it.
The constant that counts what does not happen
Nothing grows in a shuffled pack of cards, and nothing grows in a factorial. Yet e sits in the middle of both — as the chance that a shuffle leaves nothing in place, and as the base that makes n! nearly a power.
The sieve that cannot finish
Sifting out the composites is the oldest method in the subject and it has a ceiling nobody has raised. The reciprocals of the twin primes add to a finite number, so no argument that measures thickness can reach them — and the inclusion–exclusion every sieve truncates goes wildly wrong before it goes right.
How many get their own hat
The chance that nobody gets their own hat settles on 1/e. The chance that exactly one person does settles on 1/e too, exactly two on 1/(2e), exactly three on 1/(6e) — the Poisson distribution with mean 1. The reason is a set of averages that come out exactly 1 at every size, and the counts reach the limit so fast that eight hats are within six ten-thousandths of it.
The one that hardly ever comes up
Make the kinds unequally likely and the tidy decomposition into stages fails, because a stage's rate now depends on which kinds turned up rather than on how many. What replaces it is an alternating sum over every subset — and the rarest kind turns out to be nearly the whole answer.
The cells a permutation must miss
A derangement is a permutation that misses the diagonal of a square grid. Forbid any other set of cells instead and inclusion–exclusion still counts what is left — driven entirely by one list of numbers, the ways to place non-attacking rooks on the forbidden cells. Boards that look nothing alike can share that list, and rooks on a staircase turn out to count the ways to split a set.
A round table with no couple together
Seat n couples round a table, men and women alternating, so that nobody sits beside their partner. Once the women are placed the men face a board of forbidden cells that bends round a corner — and that corner is the whole difficulty. The forbidden cells form a cycle, a count of non-adjacent points on a cycle finishes the problem, and the chance of a good seating creeps towards e^(−2) far more slowly than the hat problem reaches 1/e.
Counting targets by their holes
The Euler characteristic adds up like an area: glue two shapes together and it is the sum of theirs minus that of their overlap. So it can be used to measure, and measuring with it does something no area can. A field of sensors that each report only how many targets they detect — not which, not where — can have its readings added up, weighted by the Euler characteristics of the regions where the count is high, and the answer is exactly the number of targets.
Named alongside it
The objects these essays reach for when they reach for this one.
Derangemente, the numberLimitPermutationApproximationCounting argumentCounting two waysRook polynomialConvergenceConvergence rateEuler characteristicExpectation