Hypercube
Named by 13 essays across 7 fields — each of them below, with the objects they name alongside it.
A formula is a corner of a cube
A formula about three letters is a set of eight rows. Written as a table that is a list; drawn on a cube it is a shape — and the shape is what almost every later question in this field turns out to be about.
The map that puts neighbours side by side
Reorder the rows of a truth table so that neighbouring squares differ in one letter, and finding a short formula stops being algebra and becomes the problem of covering a shape with rectangles.
Distance is a picture
A message is a corner of a cube and an error is a step along an edge. Everything a code can do is decided by how far apart the corners it uses are — and that is a fact about a drawing.
A walk that changes one thing at a time
Counting from nothing to fifteen in binary changes four digits at once somewhere in the middle. There is another order through the same sixteen words in which every step changes exactly one — and it is a closed walk on a four-dimensional cube.
Two right angles and the diagonal of a box
The theorem applied once gives the diagonal of a floor. Applied again, standing on the first result, it gives the diagonal of the room — and the pattern does not stop at three, which is where a fact about triangles quietly becomes the definition of distance.
The nearest consistent verdict
When a court's majorities contradict each other, one repair is to announce the consistent verdict that disagrees with the judges least. It treats the premises and the conclusion alike, which neither of the two standard procedures does. On the classic case it returns a three-way tie; on five judges, with every question weighted equally, it never returns a single answer on a troubled profile at all — and what breaks the tie is a decision about which question matters more.
Every place changes back
A closed walk through every corner of a cube changes one place at each step, and each place, having changed, must change back before the walk returns home. So every place changes an even number of times — which is why no walk on three places can share the work evenly, why perfect sharing is possible only when the number of places is a power of two, and what sorts the 1,344 walks on the 4-cube into exactly four kinds.
The walk through the middle levels
On seven places, the words with three ones and the words with four number thirty-five each. Is there a closed walk through all seventy, changing one place at a time and never leaving those two levels? On five places the answer is 24 walks, on seven and nine a search finds one in moments — and whether one exists for every odd length was open for thirty years, until Torsten Mütze proved in 2016 that it always does.
A plane through the cube
Some truth functions are weighted votes: give each letter a weight, add the weights of the true letters, and say yes when the total passes a threshold. On the cube of assignments, such a function is a plane cutting the true corners from the false. Majority is one. Exclusive-or is not, and never can be — and of the 65,536 functions of four letters, only 1,882 are. The ones that are are exactly what a single artificial neuron can compute.
Half the cube and √n neighbours
Choose more than half the corners of an n-dimensional cube, any way at all, and some chosen corner has at least √n chosen neighbours. That statement about a cube settled a thirty-year question about how sensitive a truth function must be to its inputs, and its proof is a matrix of plus and minus ones whose square is n times the identity. A search over every choice for the 4-cube finds the bound exactly: nine corners, and some corner always has two chosen neighbours.
Zero in four dimensions
Corners minus edges plus faces is two for every solid. One dimension up, corners minus edges plus faces minus cells is zero for every one of the six regular four-dimensional solids, from the five-cell to the six-hundred-cell, and for every other convex solid in four dimensions. The alternating sum does not break when the dimension rises: it alternates, two in odd dimensions and zero in even ones, because it is measuring a sphere and not a solid.
The cube that takes every corner
The simplex method is fast on every program anybody meets in practice. In 1972 Victor Klee and George Minty squashed a cube so that the method, choosing the steepest edge each time, visits all of its corners — 2ⁿ − 1 moves in n variables, with the optimum one edge from the start.
The forgetting that happens all at once
A single small chain forgets its start gradually, a little more with every step. A family of large ones can do something different — stay almost perfectly informed about where it began, and then lose all of it inside a window far shorter than the wait. That cliff is the cutoff phenomenon, and it is why "seven shuffles" is an answer rather than a convention.
Named alongside it
The objects these essays reach for when they reach for this one.
ParityGray codeHamming distanceCounting argumentExhaustive searchBinaryBoolean functionDimensionExclusive-orKarnaugh mapMajority ruleNormal form