Concept

Finite field

A finite set with addition, multiplication and division that obey the ordinary rules, which exists exactly when its size is a prime power. Its multiplicative group is cyclic, which is what makes discrete logarithms and Reed-Solomon codes possible.

Named by 9 essays across one field — each of them below, with the objects they name alongside it.

A degree-2 polynomial over GF(11), and the 7 values sent. A grid of the finite field with the polynomial's value at each point marked, and the transmitted symbols picked out.

A polynomial through the gaps

Write the message as the coefficients of a polynomial and send its values instead. Any k of them determine the polynomial, so it does not matter which ones are lost — and it does not matter how many, as long as k survive.

computation · Error-correcting codes
The arithmetic of GF(4), and of the integers mod 4. Addition and multiplication tables of a finite field, optionally beside the table of a ring of the same kind of size.

The field with four elements

The integers modulo four are not a field: two times two is zero and two has no reciprocal. There is nevertheless a field with four elements, and building it means giving up on counting as the way to make arithmetic finite.

computation · Finite fields
The non-zero elements of GF(16) as the powers of one of them. A ring of the field's non-zero elements in the order the powers of a primitive element produce them, beside a table of exponents.

Every element is a power of one of them

Pick the right element of a finite field and its powers run through every other non-zero element exactly once before returning to one. Multiplication becomes addition of exponents, and a table of q − 1 entries replaces the whole multiplication table.

computation · Finite fields
The Fano plane, and the incidence table behind it. Seven points joined by six straight lines and one circle, beside the seven-by-seven table of which point lies on which line.

Seven points, seven lines

A geometry with seven points, in which every two points lie on exactly one line and every two lines meet in exactly one point. There are no parallels, the whole thing is built out of the two-element field, and one of its lines has to be drawn as a circle.

computation · Finite geometry
Transversals of the cyclic square of order 6. A cyclic Latin square with a transversal marked if it has one, beside a count of transversals at neighbouring orders.

The thirty-six officers

Six regiments send six officers each, one of every rank. Arrange all thirty-six in a square so that each row and each column holds every rank once and every regiment once. Euler could not, guessed why, and was wrong about the reason.

computation · Latin squares
The 3 mutually orthogonal squares of order 4. Every Latin square built from the field of order 4 as a·i + j, one for each non-zero multiplier, with every pair checked orthogonal.

A field's worth of squares

Two orthogonal squares of order five are easy to stumble on. Four of them, every pair orthogonal, is not a stumble — it is one line of arithmetic over a field, and the field supplies as many as the order allows.

computation · Latin squares
The affine plane of order 3, one parallel class at a time. The n² cells of a complete set of orthogonal Latin squares of order 3, with the rows, the columns and each square's symbol classes drawn as lines of a plane.

The plane hiding in the squares

A complete family of orthogonal squares is not a collection of squares that happen to agree nowhere. It is a geometry — a plane with n² points in which every two points lie on exactly one line — and reading it that way is how the impossible orders were found.

computation · Latin squares
A 4-bit register that visits all 15 nonzero states. The first 15 states of a 4-bit linear feedback shift register with taps at 4 and 1, with the bit that leaves the register at each step; the output shows every nonzero window of 4 bits exactly once.

A memory of four bits

A register holding four bits, shifting them along and adding two of them back, runs through all fifteen nonzero states before it repeats. Which two are added back is a question about a polynomial, and getting it wrong costs fourteen of the fifteen.

computation · De bruijn
Every pattern, exactly as often. A table over 4 window lengths of a shift register's output stream: how many bit patterns are possible, how many actually occur, and the difference between the most and least frequent, which is one in every row.

Nineteen thousand bits of state

The generator most simulations actually use is not clever. It is a linear recurrence over the two-element field with an enormous state, and its virtues are a proved period, a proved equidistribution and speed — none of which is unpredictability, which it does not have and does not claim.

computation · Pseudorandomness

Named alongside it

The objects these essays reach for when they reach for this one.

Counting argumentProjective planeLatin squareModular arithmeticOrthogonal latin squaresPolynomialPrime powerCounterexampleDiscrete logarithmFano planeIncidencePrimitive element

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