Finite field
Named by 24 essays across 3 fields — each of them below, with the objects they name alongside it.
A polynomial through the gaps
Write the message as the coefficients of a polynomial and send its values instead. Any k of them determine the polynomial, so it does not matter which ones are lost — and it does not matter how many, as long as k survive.
The field with four elements
The integers modulo four are not a field: two times two is zero and two has no reciprocal. There is nevertheless a field with four elements, and building it means giving up on counting as the way to make arithmetic finite.
Every element is a power of one of them
Pick the right element of a finite field and its powers run through every other non-zero element exactly once before returning to one. Multiplication becomes addition of exponents, and a table of q − 1 entries replaces the whole multiplication table.
Seven points, seven lines
A geometry with seven points, in which every two points lie on exactly one line and every two lines meet in exactly one point. There are no parallels, the whole thing is built out of the two-element field, and one of its lines has to be drawn as a circle.
The thirty-six officers
Six regiments send six officers each, one of every rank. Arrange all thirty-six in a square so that each row and each column holds every rank once and every regiment once. Euler could not, guessed why, and was wrong about the reason.
A field's worth of squares
Two orthogonal squares of order five are easy to stumble on. Four of them, every pair orthogonal, is not a stumble — it is one line of arithmetic over a field, and the field supplies as many as the order allows.
The plane hiding in the squares
A complete family of orthogonal squares is not a collection of squares that happen to agree nowhere. It is a geometry — a plane with n² points in which every two points lie on exactly one line — and reading it that way is how the impossible orders were found.
A memory of four bits
A register holding four bits, shifting them along and adding two of them back, runs through all fifteen nonzero states before it repeats. Which two are added back is a question about a polynomial, and getting it wrong costs fourteen of the fifteen.
Nineteen thousand bits of state
The generator most simulations actually use is not clever. It is a linear recurrence over the two-element field with an enormous state, and its virtues are a proved period, a proved equidistribution and speed — none of which is unpredictability, which it does not have and does not claim.
Solutions that come in multiples of p
Count the solutions of x² + y² + z² = 0 in the field with five elements and there are 25; with seven, there are 49. Whenever a system of equations has more unknowns than its total degree, its number of solutions is a multiple of the characteristic — which forces a solution besides zero, and the reason is a sum over the field that vanishes because its non-zero elements form one cycle.
Give or take twice the square root
A cubic curve over the integers mod 43 should have about 44 points — one for each value of x, on average, and one at infinity. No curve misses by more than 13, the largest whole number below 2√43, and every count from 31 to 57 belongs to some curve. The first fact is Hasse's theorem, the second Deuring's, and the way the counts spread between the limits is a semicircle.
A plane in a list of numbers
A projective plane of order three has thirteen points and thirteen lines and fifty-two incidences. All of it is in the four numbers 0, 1, 3, 9 — because their pairwise differences hit every non-zero residue modulo thirteen exactly once, and the plane is that list's thirteen shifts.
A plane no field built
Every finite field builds a projective plane, and for a long time every known plane was built that way. The plane over Dickson's nearfield of order nine has ninety-one points, ninety-one lines and every incidence right — and Desargues' theorem fails in it on most configurations tried, except for one line, from which it never fails at all.
The curve that no three points in line define
In a finite plane, take as many points as possible with no three on a line. In odd order the largest such sets have one more point than the order — and every one of them, searched exhaustively in the small planes and proved by Segre for all odd orders, is a conic. In even order every tangent meets at one point, which can be added, and the curves stop being forced.
A filter that changes only the spread
The generator most simulations use passes every output through a last scrambling step before anyone sees it. The step is reversible, it changes nothing about the period, and it cannot make the generator any less predictable. What it changes is which patterns of consecutive outputs can occur at all — on a small twisted generator, from half of them to every one.
The densest graph without a square
Forbid four points joined in a cycle and a graph can keep only about ½n^(3/2) of its edges — far fewer than the quarter of all pairs a triangle-free graph keeps. Counting pairs of neighbours proves the ceiling in two lines. What reaches it is not a random graph but a finite geometry: the points of a projective plane, joined when they are orthogonal.
No set with a line in every direction is small
In the plane over the integers modulo 7 there are 49 points and lines in 8 directions. A set holding a whole line in every direction needs 31 of the points — more than half — and in any dimension such a set fills a fixed share of the space. In the real plane the same sets can have area zero. Over a finite field one polynomial of low degree shows they cannot be small.
A sum of two sets modulo a prime cannot be small
Add every element of one set of residues to every element of another. Over the whole numbers the sums always number at least |A| + |B| − 1. Modulo a prime the sums can wrap round and collide, and still they never number fewer — the theorem Cauchy proved in 1813 and Davenport again in 1935. Modulo 12 they can. A polynomial of low degree explains the difference in a paragraph.
Orthogonal squares are a code
Write down each cell of a set of orthogonal Latin squares as a word — its row, its column, and its entry in each square — and no two words agree in more than one place. That is not a pleasant accident of the squares. It is exactly what being Latin and being orthogonal say, it makes the list an error-correcting code as good as any code of its size can be, and the squares a field builds turn out to be a Reed–Solomon code, the one on every compact disc.
Twenty cards with no set among them
The card game SET is a four-dimensional space over the integers mod 3, and a set is a line in it. Twenty cards can avoid every line and twenty-one cannot — a fact that took a proof in 1970 — while laying cards down at random and stopping when nothing more fits reaches twenty about once in two thousand tries.
The polynomial that bounds the caps
For forty years the best bound on a set of SET cards with no set among them shrank only like one over the dimension. In 2016 a two-page argument made it shrink exponentially, and the whole proof is a count of monomials: a table that is diagonal on a cap, one polynomial that describes it, and the fact that three parts of a degree cannot all be large.
How a polynomial breaks modulo the primes
Reduce x³ − 2 modulo a prime and it factors: into three linear pieces for some primes, one linear and one quadratic for others, not at all for the rest. Over the primes up to twenty thousand those three patterns occur a sixth, a half and a third of the time — exactly the shares of the identity, the flips and the rotations in the symmetry group of a triangle, the group that permutes the three cube roots of 2. A polynomial's factorisations modulo primes are a census of its Galois group.
Every power of x that draws a hyperoval
In a plane of order 2^h, the graph of x^k plus two points at infinity is sometimes a hyperoval — as many points as a plane allows with no three in line. Searching every exponent in every plane from order 4 to 4096 finds hundreds that work, and once six symmetries of the problem are applied they fall into exactly the families already known: the conic, the translation curves, Segre's x⁶ and Glynn's two. Whether that list is complete in every order is open.
The longest code that survives every erasure
A Reed–Solomon code of k symbols can lose any n − k of its n and still be read. Over an alphabet of q symbols it can be at most q + 1 long — and it is conjectured that no code with the same perfect tolerance can ever be longer, apart from one family of exceptions in even characteristic. A search through every possible code for small alphabets confirms it cell by cell, a proof exists when q is prime, and for every other q the question is open.
Named alongside it
The objects these essays reach for when they reach for this one.
Counting argumentProjective planeModular arithmeticExhaustive searchIncidencePolynomialLatin squareOrthogonal latin squaresPrime powerError-correcting codeExistence proofPigeonhole principle